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- CAPTURE THE FLAG is one of the most reviewed shareware games by major
- media! Very few, if any, shareware games have received rewiews by two
- of the three major computer (non-shareware) game magazines and the
- Associated Press (AP)! See AWARDS.DOC for unabridged reviews.
- Dash through verdant woodlands, jump over gushing streams, climb rail
- fences and race through farm fields as you search for the opposing team's
- flag in a desperate race to capture their flag before they capture yours.
- Analyze your defensive team's skills, develop their tactics, then deploy
- them in natural cover to intercept and capture the opposition raiders.
- Analyze your team's skills, develop tactics and deploy your teammates
- using natural cover to intercept and capture the opposition's raiders.
- Choose between running, walking, crawling, or just a standing search
- as lookout. Enjoy the suspense and sounds (supports Adlib and Sound
- Blaster) of battle. All of this action takes place on a huge, beautifully
- detailed playing field in gorgeous HIGH resolution VGA (640 by 480 in 16
- colors), with synchronized sound and great animation.
- Took 2,600+ hours to create this commercial quality, landmark game.
- Extensive play testing has resulted in comprehensive help popups that make
- this new kind of strategy game remarkably quick to learn. Can play
- against the computer (strong artificial intelligence) or a friend.
- All the documentation is available from within Capture the Flag's
- pulldown menus. REQUIREMENTS: 640k, a 286 or above, and VGA.
-
- ****** COMPUTER GAMING WORLD (April 1993) ******
-
- MENTAL GYMNASTICS by Chuck Miller Page 95 WITH FLAGS UNFURLED (sub title)
-
- Another very popular shareware game is Carr Software's Capture the
- Flag. Based on the traditional outdoor diversion by the same name, this
- game pits the player against an opponent (human or computer) in an
- effort to capture the other's flag. The goal is simple enough --
- capture the enemy's flag before one's own flag is taken.
- Unlike most wargames, Capture the Flag is primarily a non-violent
- offering with a brief learning curve. There is no death or destruction;
- no one is ever killed. Like its namesake, enemy players are captured
- (in a cute animated, cartoon-style scuffle) and sent to "prison," a
- waiting zone, where they remain for the duration of the game (or a set
- number of turns). By nature of its design, this is an excellent game
- for children or adults who normally bypass computer wargames due to
- their predominantly complex and violent nature.
- Capture the Flag is very easy to play. Two small teams are deployed
- over an extensive battleground. Play is turn-based, each player moving
- his or her characters and assigning them individual commands until
- available movement points have been expended. The player's turn is then
- ended and the opponent's begins. Play continues in this fashion until
- one team captures the opponent's flag.
- The playing field itself is comprised of several well designed and
- varied terrain types, ranging from flat grasslands to forests, and even
- rocky badlands. In addition, a terrain editor is provided for
- constructing one's own battlegrounds. Graphics are of very good quality
- and provide an enjoyable gaming environment (the appearance is similar
- to that of a Windows-based product). Character animation during
- movement is smooth. Sound effects enhance the playing experience. The
- icon-driven interface is simple and very intuitive, so much so that what
- little instruction is needed for play is available through a built-in
- help feature. Overall, it is evident that care was taken in the
- development of this product, its presentation being of commercial
- quality.
- As it stands, Capture the Flag is an enjoyable diversion worthy of
- consideration, especially for budding computer strategists. It requires
- a 286 or better PC compatible system, VGA graphics (640 x 480 in 16
- colors) and 530K RAM. Ad Lib and Sound Blaster are supported, and a
- mouse is recommended.
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